Friday, 25 May 2018

OGAM - The Delphi Incident

In 279 BC, hordes of Celtic invaders swept down on the Greek world from the wilds of the north, destroying all before them. One branch of the invading army attacked the sacred oracle of Apollo at Delphi. According to ancient writers, the god Apollo appeared before the barbarians and put them to flight. This is the story of the Delphi incident...

This week I finally managed my first game of the month. It has just been one of those months... Jim popped up the mountain to visit and we reprised our old roles as Greek and Irish deities for a game of Of Gods and Mortals (Osprey Games). I took Apollo and a force of Greco-Macedonians defending the temple of Apollo, against his Irish, lead by Lugh of the Long Arm.

Apollo and his escort of centaur archers.

Lugh, supported by Queen Medb and the warriors of Connacht.

I had less-than-stealthily placed my Macedonian hypaspists on top of the hill to dominate the table. Jim won the initiative, activated his banshee and watched my face turn white. She saunted up behind my heavy infantry and let out a terrifying cry to cull the weak. In a moment, I lost three of my eight men in the unit. Lugh also immediately killed the hero Atalanta before she could so much as take a step! That first turn really set the tone for the evening.

As soon as I could, I used a reaction to get Herakles into combat to punish the banshee. He took her out with his first hammering blow, but by that stage, the damage was done to the hypaspists.

Apollo used his healing power to bring back one of the hypaspists, and put a plague on the Irish warriors of Connacht over by Lugh. Meanwhile, my hoplite shades and the hypaspists both charged into Medb. In a succession of tied combat rolls, my shades lost several of their number thanks to Medb's armour.

She was eventually beaten in the combat, but only enough to force a recoil. And then she charged the hypastists alone.

Meanwhile, Apollo started making his way over towards the action and Cú Chullainn snuck in behind him to attack the centaurs.

Here too, we drew two consecutive combat rolls and while I lost figures, the Irish hero's armour saved him.

What you can't see in this shot is Lugh throwing a spear and defeating Apollo, forcing him to quit the field. The centaurs failed one morale roll and retired further away from Cú Chullainn.

Lugh also managed to take down another of my shades, reducing the unit to a fairly useless three models.

And then Medb and my hypaspists had yet more drawn combats, killing three of my men in succession. I now had three units of mortals in play, none with more than three figures, meaning I couldn't invoke Apollo again and we called an end to the game. So, without engaging a single one of his mortal units, Jim had me well and truly beaten. Probably my most comprehensive (yet still enjoyable) defeat on record in any game.

Looking back on it though... I failed to remember to use Apollo's prophesy dice which could have saved him or Atalanta from Lugh's attacks, and, and this is really a pretty big AND, I forgot that my hypaspists were armoured, so their combats with Medb should have ended a couple of turns earlier, and with her death! These are the learning points we must take forward.

The moral of the story - don't believe everything written down by ancient historians!


Thursday, 17 May 2018

Fireside Tales is here!


With great pleasure and little fanfare, I'm please to say that Palaeo Diet: Fireside Tales (PDFT) has now been unleashed on the public. PDFT is a narrative campaign for Palaeo Diet: Eat or Be Eaten. Join Herc, the last of his people, as he regales a new tribe with tales of his heroic exploits, making excuses for his torn clothing, and remaining rather vague about exactly what happened to his old companions.

PDFT includes:

  • Five new scenarios with primary and secondary objectives;
  • Four new beast profiles and reaction tables;
  • New optional rules for unwashed hunters and guidelines for hunting juvenile beasts.

A copy of Palaeo Diet: Eat or Be Eaten is required to play.


So far it is only found on Ganesha's Gumroad store, but it will soon be available through all the usual avenues in pdf and paperback.

Saturday, 5 May 2018

Fireside Tales - angry critters

Fireside Tales introduces four new fearsome threats to Palaeo Diet: Eat or be Eaten. The least of the new beasts is the angry critter. Angry critters represent small but aggressively territorial beasts such as badgers, stoats, snakes, wild cats or even swooping magpies. They do not pose any significant threat to hominids or other larger creatures, but they can certainly be a nuisance.

These wee beasties are pretty much the antithesis of the much more timid 'regular' critters in the core game. Flushed out of hiding in the same way, they will always attack the hunter or hound that discovered them, and then will continue to patrol their terrain piece with bravado far bigger than they are.

These two little guys are the newly released stoats/weasels from Krakon Games Gnomes Kickstarter.

Here we can see the 'flexible' scaling allowable in a prehistoric game... Frygga, my converted Flytrap huntress, a Flytrap mammoth, and a rabbit from Warheads. I'm not sure I'd feel comfortable being that bunny.


Of course, other angry critters are also viable options... 😀



Wednesday, 25 April 2018

von der Burg’s Patrol, 8th Magdeburg Dragoons

Many, many, months after applying the first paint to them, I have finally finished my first, and I can assure you dear reader, my only, unit of 15mm Napoleonic cavalry - a single group of Prussian dragoons for Sharp Practice 2. These are beautifully sculpted AB Prussians from their 1806 range and like all AB figures, it is hard to do them justice. That said, these just took me so long, and I got dispirited along the way, heralding further delays. I have come to the conclusion that life is too short for me to paint Napoleonic cavalry at this scale. 6mm, perhaps, but not 15mm. And these aren't even fancy lads like hussars!

This small patrol is led by Cornette von der Burg and will, hopefully, provide some interesting support to my otherwise skirmisher-heavy Prussians led by Kapitän Fuchs.


The illegitimate scion of a noble house of the Rhineland, Fredrick Wilhem von der Burg was raised by a distant cousin in Magdeburg and seeks, someday, to establish his own place among Prussia’s military elite. Although young, he is known to act in an honourable manner in keeping with his aspirations. He is of average stamp, fair of face and maintains an affable, well-meaning air at all times. 


Some inspiration for the painting by Knötel.